Borrowed Time is great for all-around protection. Twisted Rounds and Temporal Blade are going to be good for exploding enemy health bars and recharging your own. What we want to do is build up damage based skills as well as making sure we have sustain to keep us safe. A reaver is all about lifesteal and increasing skill damage and maximising the Anomaly powers. Today I am going to be putting together a Reaver Trickster build to go with Amber Vault. Every 10 you’ll get a Legendary weapon, plus the chance to reset the quest, meaning if you want to grind for Legendaries then you can through these quests. Doing the Expeditions on higher difficulty will get you legendaries as well as Hunt and Wanted missions back in the main campaign. Not that Tiago’s inventory is random for every player. To get drop pod resources you have to farm Expeditions, the endgame activity. Once you have finished the main campaign you can buy legendaries from Tiago with Drop Pod Resources, he can be found in your main camp. I got mine to drop from me from the final boss encounter in the mains story campaign. Getting Legendaries are randomised in Outriders, so what works for you may not work for everyone else. It’s also good to have Brain-Eater in your mods collection, if you want to break down the weapon and put this on your favourite gun then you can. Anything you can do to extend the magazine makes these much more powerful. This is going to work out well for skills that focus on rounds like Twisted Rounds or Volcanic Rounds. Also, Brain-Eater is very good, where critical shots do not consume ammo. The two mods that dropped on the gun make this a pretty special legendary weapon, with Killing spree’s increase in damage for 20 seconds, which is a long time in battle. Brain-Eater: Critical shots do not consume ammo.Bonus deteriorates with time and stacks up to 3 kills. Killing Spree: Killing shots increase damage by 25% for this weapon for 20 seconds.The Special Stats include Armor Pierce, Healing Received and Close Range Damage. Looking at the stats we have a clip size 60, RPM 750, Reload 2.7s, Crit Multiplier 125%, Accuracy 76%, Stability 79% and Range 50m. Amber Vault is your standard variant of the double gun. Double Guns have three variants Standard, Demolisher, and Burst Fire. Double Guns are a primary weapon in Outriders. Today I am going to look at Amber Vault, the stats, the mods and also how I got it as well as put together a build to work with this legendary double gun.Īmber Vault is a Legendary Double Gun. This one comes with Killing Spree, where you get a massive increase in damage allowing you to tear through enemies whether you’re in the campaign or the endgame expeditions. And the great thing is that it gets applied even if enem1y resists or is immune to Rift itself, so you still get increased damage no matter what.Amber Vault is an awesome double gun in Outriders which is great for all classes. Geiger's Wave is mod for Time Rift that makes it apply Vulnerability, which is amazing for all Rounds builds. Just have to rely on community to figure out how shit actually works. But they didn't bother changing it for this long so not likely to change it at all. Game should definitely do a better job with it's descriptions, many are lacking some very important details. No idea why they made them like that, but it's how they work. They all do Anomaly Damage, so Armor doesn't matter, but they also ignore most of enemy's Resistance. Then we just confirmed that they still work like that in full game and they do. And I mean the first beta, for the basic game, more than a year ago. You need to do enough damage to start spawning other mobs and then can jump to them, like here īut that map is just generally shit for Trickster, charging section can go fuck itself.Īnd yes, doesn't say anywhere but that's how all Rounds skills work. Yeah, you cannot Hunt the Prey to spider, skill just goes on cooldown and nothing happens.
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